Hi, in this video I’ll share with you some useful C# script for your Unity3D game camera so your camera can follow the player’s movements smoothly.
Watch this video:
Here is the codes:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CamFollowsPlayer : MonoBehaviour {
public Transform cameraTarget;
public float sSpeed = 10.0f;
public Vector3 dist;
public Transform lookTarget;
void FixedUpdate() {
Vector3 dPos = cameraTarget.position + dist;
Vector3 sPos = Vector3.Lerp(transform.position, dPos, sSpeed * Time.deltaTime);
transform.position = sPos;
transform.LookAt(lookTarget.position);
}
}
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