How to animate a texture in Unity3D

Instead of animating texture itself, we can animate the coordinate of the texture by script in Unity3D.

In this video tutorial I’ll show you how we can animate a texture in Unity3D.

Here is the script I used in the video:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class wateranimator : MonoBehaviour {

    public float speedX = 0.1f;
    public float speedY = 0.1f;
    private float curX;
    private float curY;

	// Use this for initialization
	void Start () {
        curX = GetComponent<Renderer>().material.mainTextureOffset.x;
        curY = GetComponent<Renderer>().material.mainTextureOffset.y;
	}
	
	// Update is called once per frame
	void FixedUpdate () {
        curX += Time.deltaTime * speedX;
        curY += Time.deltaTime * speedY;
        GetComponent<Renderer>().material.SetTextureOffset("_MainTex", new Vector2(curX, curY));
	}
}

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